Tagged with: activity dance disability video games
The fitness game craze started around 2008 with the introduction of Nintendo’s Wii Fit. Soon after, the dancing fitness games branched out and formed its own genre around 2009 with the launch of Xbox 360’s Dance Central. Dancing games have steadily climbed up the charts to become top-selling games. First believed to be just a fad, dancing games were only predicted to be of relevance for a year or so. “I thought it would die after the first year, because it felt like a fad to me” said Michael Pachter, a video game analyst. But in fact, in the last 2 years sales of dancing games have risen to claim the 5th largest video game genre spot. Nearly 8 out of 10 players of these dance games are female. The female demographic is an area that has not previously been successfully tapped into within the video gaming world. “We’re bringing new consumers into the market” said Tony Key, head of the US Marketing and Sales for the Just Dance franchise.
While the dance fitness game craze is in full swing, if you are anything like me you see these commercials for the latest dance game and you think “will this game really help me to lose weight and stay fit?” Well Reili Waniss is a prime example of the positive affects playing one of these dance fitness games can have. Waniss, a mother of young twins, used the Zumba Fitness 2 to lose 32 pounds in just 4 months. Playing the game daily while her twins napped, Waniss was able to take advantage of the cardio and muscular strength benefits that dancing has to offer. If you would like to read more of the original Dance fitness videos games boogie their way to success article, look to the following link: http://articles.latimes.com/2011/nov/29/business/la-fi-1129-ct-dancing-fitness-games-20111129